Pengenalan Interface
- - User Interface
- - Pengenalan fungsi panel
- - Split Panel
- - Modif Panel
- - Seleksi Objek
- - Edit Mode, Pose Mode, Object Mode
- - Add Object : text, 3d Object
- - Sourcut
- - Pengenalan Objek 3D : Rotasi, Scaling, Graping, Pointer
- - Parent Object : Join Object, Grouping Object
- - Export , import object
Modelling
- - Modifier : Mirror , Array, Etc
- - Modif base mase
- - Sclupting : Setting Texture Sclupting
- - Retopologi : Snap object
- - Manual Modelling------------Human Modelling
- Property Modelling-------------Arcitextural, Machine, Natural
- Monster & alien Modelling
- Animal Modelling
- - Rig Modelling
- - Lowpoly Modelling
Texturing & Shading
Material Setting
- - setting noise
- - setting rammp
- - setting emit
- - specular setting
- Unwraping
- Painting Texture
- - management layer
- - texture painting setting
- UV Texture-----Add & deleting Image, UV layer
- Normal Texture
- Bump Setting------Normal map baking
- mirror & glossy setting
- SSS setting
- Real time setting
- Alpha Texturing
- Difuse setting------AO Baking
Rigging
- Manual Human rig (wight paint,mirror rig, management layer bone, penamaan bone, parent bone)
- Manual Animal
- Manual Property rig
- Driver rig
- Human meta rig(Rigify, join new bone, add new bone)
- Robot Rig (otomatisasi rig, transformer rig)
- Eye rig
- Toon Rig
Shape Keys
- - Controller Shape keys
- - Morror Shape keys
- - Join Shape keys
- - Export Shape keys
Animating
- - 12 prinsip dasar animasi
- - Bounching ball
- - bola berekor
- - pendulum
- - pose caracter
- - work cycle
- - run cycle
- - parkur animation
- - animet ekspresi (lipsing, bahasa tubuh)
- - load, append animet
- - pose library
- - time line editor
- - grap editor
- - NLA Editor
- - Management Animating
- - Management scene
- - texture animating
- Rendering & Compositing
- Video Editing
- Tracking (visual effect)
- - in door
- - out door
- - indirect lighting
- - texture lighting
- - malam hari
- - siang hari
Partikel & Simulation
- water simulation
- cloth simulation
- hair Partikel
- smoke simulation
- Cloud Simulation
- abarow
- ive generation
Game Enginering
- SCRIPTING / Coding
- Management